![]() The release is planned for 2022, on both PC and consoles. This time, we’re diving into the turn-based RPG genre, for a prequel set in the same universe as The Messenger, and inspired by our childhood’s classics. The whole team, which now counts 23 members, has been working on our upcoming game Sea of Stars since then. We launched Picnic Panic, a 3-level free DLC in July 2019. Our first game was called The Messenger, an 8bits/16bits ninja platformer, which came out in August 2018 and is currently available on PC and consoles. ![]() We are an independent studio founded in 2016 in Québec City, and we make retro-inspired games with modern design. I oversee the production and marketing of our games. I’m Phil, Executive Producer at Sabotage Studio. We saw the potential of Discord as soon as we started using it and began experimenting and testing the boundaries of what’s achievable with custom bots, roleplay and automation.Ģ years, 5 custom bots with a wide range of features, and 16,000+ members later, the Sabotage Studio server experience has turned into something we believe is truly unique. Designing a communal experience that is specific to our studio’s brand and universe is a whole other endeavour. Our Discord server is the destination for everyone who’s interested in the game universe we are building.īut building a community is one thing. You can check out Sea of Stars’ Kickstarter campaign right here.At Sabotage Studio, we’re adamant about being as transparent as we can when sharing insight anecdotes about our journey as game developers and we wanted the community to play a part in that adventure from the very beginning. We need to hear the response that people want to play this, so we don’t throw all of that down the drain to make our dream game and then be out of a job.” “We’re reinvesting everything we made on The Messenger to make this game,” says Boulanger. Instead, much like what PlatinumGames did with its Wonderful 101 revival, the campaign is meant as both a promotional tool and a way to gauge interest in the project. The Kickstarter campaign has a funding goal of $100,000, which isn’t nearly enough to actually fund the game’s development entirely Sea of Stars is being built by a team of 16 and isn’t expected to launch until 2022. The studio turned to crowdfunding as a way to test the waters. ![]() “The goal is to create a game that holds up today,” he says, “but also shines a light on what made these games so great.” In this case, that means elements like making traversing the environment more interesting and removing the necessity of grinding levels by making the turn-based combat more skill-based. As the studio did with The Messenger, the goal with Sea of Stars is to add modern elements to a classic genre. “The RPG is the best way to tell that story,” says Boulanger. ![]() Sea of Stars, meanwhile, is meant to be something grander, a journey with multiple characters exploring a larger world. For The Messenger, which follows a lone messenger delivering a scroll across an island, it made sense for a solitary, side-scrolling platform game. “We need to hear the response that people want to play this.”Īccording to Boulanger, each title started with a story, and the genre followed. Despite the shared universe, they’re each meant to be standalone experiences. The games are set so far apart that the stories aren’t directly connected instead, you’ll see references to events and locations that are common in each title. Here’s the basic setup, according to Sabotage: “It tells the story of two ‘children of the solstice’ who will combine the powers of the sun and moon to perform ‘eclipse magic,’ the only force capable of fighting off the monstrous creations of the evil alchemist known as ‘the fleshmancer.’” If that doesn’t make much sense, even if you’ve played The Messenger, that’s kind of by design. Sea of Stars takes place thousands of years before the events of The Messenger, so it serves as a prequel of sorts. “That’s why it’s so tied to all of the games that stuck with me.” “For me it’s been building since I was in elementary school,” says creative director Thierry Boulanger. Despite looking vastly different, Sabotage’s two games actually take place in the same shared universe. But Sea of Stars also represents a much bigger idea. It looks like something you’d play on the SNES, though Sabotage is trying to smooth down some of the rough edges. Like its predecessor, Sea of Stars takes a classic genre - in this case, turn-based roleplaying games - and reimagines it for modern audiences. Today, Sabotage, the studio behind the 2018 retro-platformer The Messenger, is announcing its next project via Kickstarter.
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